Slappuk has an inbuilt RFID reader which means that you can arrange running activitiesl for example a relay.
Each participant is given with a number which identifies the competitors or their team. Before the start all are registered so that leader or teacher in charge knows which card each participant has.
How to play
At the start all scan their card using one of the pucks and their time starts. When they return they again scan their card at a free puck. The times will be displayed by the App.
The run can be arranged as a relay where participants are members of a team.
This game allows for the arrangement of a more professional run where all can see their correct time registered, if of course they scan their card at the finish.
This game can also be used take times in the case of an obstacle course, or a learning activity where there is a time limit in which to solve a problem. Here again the cards are issued, noted and scanned at the start , and scanned at the finish , or when the exercise is completed, and like in the running activity, the result are listed so that a winner is found.


